Trinity
1986, from Infocom


New Trinity .nib Set  2002

Boot with Disk1 (Trinity1N.nib) and follow promps.

Based upon playing game through to conclusion on
AppleWin, this set works like the original.


Hints:

o- For convenient play, use Drive2 for the GameSave
disk (SaveN.nib).

o- Do Saves fairly often. Try to keep one position
for a save moderately far back.

o- The 'Bottom of the Stairs' area makes a good base
from dropping and picking up stuff.

o- Near the end you'll overhear a conversation about
"the kid" having fixed a wire on the bomb. Jot
down the info about the wire-- e.g. "line X on Pos".
Using a diagram you've found, it should help you
decide which wire to cut.

Be sure to do a save when you're in the shed with the
bomb. The clue from the conversation may be wrong!
(I think it was when I played; but, did not have a
save close enough to check-- would have had to replay
most of the game.)  If you end up cutting the wrong
wire, there will be a flash and you will panic and
get arrested and the bomb will wipe out New Mexico.
Fortunately, you can restore and try another wire.

When you cut the right wire, you get your final five
Score points and find out what happens thanks to your
successful completion of the quest.


R/

